That way of thinking made possible deep games such as System Shock 1, its sequel, or Thief: the Dark Project. Looking Glass Studios took players seriously, in the sense that they assumed they weren't a bunch of idiots, as most of modern videogames developers do assume. It's a shame that Looking Glass Studios no longer exists. “ just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well.”Ĭurrently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.I've been playing System Shock 1 and System Shock 2 for years, and since the second one was recently released on Steam, I thought that it was a good idea to make an extensive guide for this great game, which is in fact one of my favourites, along with the first one. Our Notifications: "Is System Shock 2 EE still a thing?" Us: /nYgX0xnVBa- Nightdive Studios JanuThe team has been studying other VR games and one title that has set a bar for immersion is Half-Life: Alyx, which Nightdive says is a big inspiration. “When you’re in VR, you’re the one actually swinging the weapons, you’re reloading yourself, you’re not just hitting a button and having the character reload the gun automatically.” Nightdive cites the immersive potential of VR as one of the main reasons for pursuing this dedicated mode for System Shock 2: Enhanced Edition.
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